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no lims

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Devlog

  • What's This?
    October 29, 2017 by Zeke Virant
    2
    #sequel, #game development
    "no lims" was a 2-week project to rework some of the core mechanics of Soft Body: Player-character abilities have been changed so that there is only 1 body to control. The avatar can paint and push ba... Continue reading
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